By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kai_Mao said:
Wyrdness said:

The Switch itself already debunks this argument as the library is full of games that many claimed would not be on it years ago even if it did find success, this is because the momentum is too high for developers to ignore and development costs are constantly increasing.

It will be easier to port to the Switch successor than it is to the Switch, FF is a poor example as its not even on the Xbox signalling a possible deal being in place. SFVI, RE however are likely going to find their way on the platform all the Remakes will be on the platform for sure.

I’m not holding my breath for SFVI considering how important the tournament circuit is for the series and how Capcom developed SFV (though I’m not sure if Sony paid for full console exclusivity so it wouldn’t ever come to Xbox). Plus Capcom didn’t even care to port SFIV on Switch, even though it got a late port on PS4.

Even games like Soul Hackers 2 is not coming to Switch (at this time). As I mentioned before, the SMT V performance on Switch (in terms of how it ran, not it’s sales) might’ve made some nervous about Soul Hackers 2 on Switch.

Again, I point out certain games that could’ve/should’ve made it to Switch but didn’t for one reason or another. I even doubt the next Tekken or Tales of game will come to the Switch successor when they get announced eventually. The mix results of incredible ports and missed opportunities sorta cloud my perception on how third parties will proceed with a more powerful Switch successor.

The only reason PS4 got a port of SFIV is because of Sony. They were help funding the Capcom Pro Tour at the time and the PS4 was the official platform of the CPT because this. Sony didn't want SFIV events on a completing console (360) so they needed to have a version of SFIV for the platform.