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IcaroRibeiro said:

Very well written, you bring a very broad definition and most of what you said make perfect sense from my own understanding and (granted, very shallow) studies of art means. I like how you also deconstructed some arguments that people threw here in a way I couldn't myself, thanks for you input I wanted to give more upvotes lol 

Thanks for your response, i tried to be as concise as posible even thought there are a ton of things left to discusse about art, what i've learned through the years of personal experince and academic instruction (i've went to schools that teached both sciences and humanities) is that sadly, people sometimes tend to adhere too blindly to very closed definitions when the areas of study are really broad and aren't as rigid as let's say "exact sciences", or do the oposite and think that because the objects of study of areas like phillosophy, humanities, social ciences sometimes aren't as definited as the ones from exact sciences, they can just be on an eternal digress wandering aimlessly, spewing nonsense after nonsense without really paying attention to bullcrap they sometimes "teach".

IcaroRibeiro said:

I was reading there must be a line dividing what is art and is craft and design. I guess this line really exists, I'm a software engineer and software engineering isn't REALLY engineering, but it's design. It's creative, as I can write my code in a perfectly different way of another developer and we somewhat arrive at the same results, this make coding software craft and design for most part, even though it's still largely based on science. I, indeed, think this is what set software engineering and computer science apart

However people who design aesthetic concepts for websites and apps in general, they are concerned with how people will perceive their work, so here while we are still doing design we are starting to cross the line from design to arts. Games are similar, it has science components, design components and art components

When devs need to think how to solve vectorial problems to be able define the physics of a game, games are science
When devs need to think how the physics can be used to create levels and and challenges, games are design
When devs need to think how they can they can use sounds to creative immersive experience to communicate and evoke some kind of feelings, games are art

Makes sense for me

Yeah there are still several considerations about breaking down processes in artistic generated expressions, that is why i put the part about the martial arts movies as a question should we or not break down something appart to see if we can tell if each part counts as art, part of the answer is that we have being doing both through time, movies have been analyzed both by studying the performances individually, the technical parts, the direction, but of course there is the moment when we can evaluate the movie as a whole. 

But you highlight another aspect of the sequences or processes, very good point to the discussion as you say a crossing of lines between the craft, the design and the final artistic expresion, as the user mentioning martial arts was saying the part in which the dedication, effort and the hours of practice involved to master martial arts, the by itself it could be considered in the broader definition a form of art, but even if to others it may just be akin to the craft, the movements learned may be like the design, still the final mastering of the movements and their execution could be akin to a master artistic performance.

Software engineering good, probably a lot of things were centered on computers and programming, did you lean something about "less utilitarian" things to do with computers or just that part about web design?