1. While there is still a lot of stigma around video games (and especially violent or sexually graphic games), it probably peaked in the early 90s to mid-2000s. The ESRB was formed in 1994 due to controversies with violence in games.
2. I suppose it makes sense that games were less political back then. I would chalk that up to games being less cinematic. There are still political themes and ideas in Final Fantasy VII, government/military sim games, etc.
3. E-rated games were way more popular, especially until the late 90s. So I guess part of the era you're talking about is more "innocent".
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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