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1. While there is still a lot of stigma around video games (and especially violent or sexually graphic games), it probably peaked in the early 90s to mid-2000s. The ESRB was formed in 1994 due to controversies with violence in games.
2. I suppose it makes sense that games were less political back then. I would chalk that up to games being less cinematic. There are still political themes and ideas in Final Fantasy VII, government/military sim games, etc.
3. E-rated games were way more popular, especially until the late 90s. So I guess part of the era you're talking about is more "innocent".



Lifetime Sales Predictions 

Switch: 144 million (was 73, then 96, then 113 million, then 125 million)

PS5: 105 million Xbox Series S/X: 60 million

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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