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Bofferbrauer2 said:
IcaroRibeiro said:

We are on a digital era. The only way to lose a game nowadays is if the publisher absolutely wants to destroy it. Every person who have downloaded a game is preserving it. 

That's said, some games are impossible to be fully preserved. How will we play League of Legends once the servers are shut down? The answer is, we simply won't and there is absolutely no reason to freak out about it 

Think about other forms of arts that degrade with time, like architecture. Older buildings, they degrade with time and is simply impossible to keep every single one of them identical to what they used to be. What is reasonable is to select a few of them and... I don't know the word in English, in Portuguese is "tombar" which means acknowledge the historical, artistic and cultural relevance of some piece or property and turn them into a public property, which gave the state responsibility over its maintenance  

In cultural areas of cities some buildings frontage can't be remodeled because of laws. 

Thats exactly what should happen with games. We need to select a few of them and turn them public property when recognized their historical and cultural value

This, however, is so far ahead in future that is totally pointless to even discuss right now. It's something to think about in maybe 100 years,  not now. Games that are likely to become public property are the ones that are popular enough to have several copies and backups distributed, preserving those will be a non issue. That's not counting the possibility of some IPs being to successful that still no reason for them to become public, have any of early Disney movies disappeared so far? 

They don't need to want to destroy a game, it suffices that they don't care.

Here are 2 lists of lost video games. If you look closely, there are many that were made after 2000, and even quite a few after 2010.

https://lostmediawiki.com/Category:Lost_video_games

https://lostmediaarchive.fandom.com/wiki/Category:Lost_Video_Games

This is why video game preservation is important, every year there are more that could be added to the list. And there will potentially be an onslaught of them when Apple makes it's threat true that it will remove every single game that hasn't been updated in 2 years.

Another question is, that even if the game still exists, can it still be run? Try running a 16-bit windows game (or one with a 16-bit installer) on a modern 64-bit OS and hardware for instance. It's impossible to do without virtualization or emulation (if a 3D accelerator (GPU) is needed, then only emulation is a possibility). Some 80's arcade games were so matched to the tech of the arcade hardware that they still run like shit or not at all on high-end PCs to this day despite technically being billion times faster.

If there hadn't be a large abandonware community in the late 90's through today, then many pre-internet games would have been lost forever by now. And their master tapes (which allow to access and edit the code - if the engine still exists, that is) are for the most part really lost, so you can't update them to run on modern hardware without trickery.

And this is not an issue. Like... at all. Do you think every painting ever made in humanity History is preserved in some way? Any obscure movie ever recorded in academic spaces or even domestic productions? Every piece of poetry ever written? 

Why pursue to build such insane archive with every piece of gaming ever commercialy released? Do you have any idea of how many games are made every day for tech students and released on Mobile stores? Do you need to preserve them as well?

There are pieces of gaming that have historical and cultural importance, some have significance because they introduce some design concepts that can be used in future 

But the point is we aren't losing knowledge of how to make games. Knowledge is preserved, technology skills are preserved, modern games inherit the concepts of older relevant games and that's all. We don't need to keep the bits of everything. I understand the concern with older relevant rooms from the 70's and the 80's that might be relevant and are being lost, got it. But modern games? They definitely don't need any kind of expensive protection 

Indeed this game preservation nonsense is nothing but a buzzword for companies to profit over older games. It's to create a perceived monetary value of importance based on historical value which is somewhat how other piece of arts get more value with time. Is something Nintendo realized during seventh gen and other companies ignored for so long: Console gamers are slowly approaching the 40-50 years old demographic 

What does it mean? Well, let's say boomers have a tendency to think older = better to pretty much everything, now it's gen X who is approaching the second half of their lifes and they are starting to repeating Boomers behavior, their preferences for games are no exception

To exploit the feelings of nostalgia and remind their golden years of childhood they need to ensure past games can still run and play alright  that's why they are finally developing those emulation teams to make older games playable again, with some fees and costs of course 

Off-topic. Anecdotal, but I find very interesting using this forum because people here are, in average, older than most of my gaming circle (who are basically people from 16 to 24). You guys help me to give perspective people from my generation and younger than me absolutely don't share. People of my age would never, ever, think not playing an online game ever again to be a concern. 

Last edited by IcaroRibeiro - on 29 April 2022