mZuzek said:
It made sense for 2 to be iterative because Nintendo obviously wanted Splatoon on the Switch and that meant less time to make a different game, instead they could take everything from the first one and refine into a much better sequel and add a lot more content. It was totally fine for what it was. Now it's just like... everyone expected this to be a once-per-generation series like Smash or Mario Kart. Both of which are series whose games are pretty different from each other, while still retaining the basics and essence of what makes them what they are. No one is asking Nintendo to make an open-world Splatoon, just that they could put some ambition into it. It saddens me because I really love Splatoon but a lot of that love came from how promising it was as an IP and now it feels like its potential is being wasted. |
I personally just don't feel like Splatoon 3 needs to be like Mario Kart or Smash.
It has a new setting, new campaign, new gameplay mechanics/weapons/maps, new music and presentation, quite possibly still more additions we don't know about yet.
It's a sequel in the vein of something like the Uncharted or Halo sequels, or most franchises in gaming, and to me that's okay.
There's room for both once-per-console games that reinvent themselves with each entry, and those that refine and improve a proven formula.