By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
curl-6 said:

I'm don't think it's entirely a matter of just opting for better visuals; the game world can get busier than 60fps Switch titles like Mario Odyssey or Splatoon 2, and I suspect if they did shoot for 60fps there are sequences with lots on dynamic objects in play where it would dip even if they trimmed down the graphics.

They probably chose 30fps for the sake of consistency rather than have an unstable framerate.

There is allot more physics and A.I happening at once than Mario Odyssey... And it's got those ARM cores pegged pretty hard.
There are some really good shader effects being employed as well.

Oh don't get me wrong, Mario Odyssey is a beautiful game and has some busy scenes for sure, I didn't mean to downplay it.

It's just that playing through Kirby I've noticed it does tend to have scenes with more moving parts or dynamic components in it, or where a lot of action kicks off at once, filling the screen with explosions/enemies/breaking objects/etc. I have a feeling that even if the graphics were reduced, a stable 60fps would be off the table for Kirby just based on stuff like that.

And honestly, I don't mind. I think 30fps is fine for a slower paced game like this provided that it is rock solid, as it is here. And it's frankly one of the most beautiful Switch games to date in my opinion.

Last edited by curl-6 - on 31 March 2022