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curl-6 said:
Mar1217 said:

So they went for visual quality instead of targeting the 60fps count which honestly would've prolly ended up unstable anyway.

I'm don't think it's entirely a matter of just opting for better visuals; the game world can get busier than 60fps Switch titles like Mario Odyssey or Splatoon 2, and I suspect if they did shoot for 60fps there are sequences with lots on dynamic objects in play where it would dip even if they trimmed down the graphics.

They probably chose 30fps for the sake of consistency rather than have an unstable framerate.

There is allot more physics and A.I happening at once than Mario Odyssey... And it's got those ARM cores pegged pretty hard.
There are some really good shader effects being employed as well.

Visually not a bad looking title, but we do need more capable hardware to really show off this (and many others!) game.

victor83fernandes said:
curl-6 said:

I'm don't think it's entirely a matter of just opting for better visuals; the game world can get busier than 60fps Switch titles like Mario Odyssey or Splatoon 2, and I suspect if they did shoot for 60fps there are sequences with lots on dynamic objects in play where it would dip even if they trimmed down the graphics.

They probably chose 30fps for the sake of consistency rather than have an unstable framerate.

I don't know why 45fps is not a thing on consoles, I remember with my previous graphics card I played games in 45fps on my PC and it was much better than 30fps and not so demanding as 60fps

Because 45fps is awful.
It means that there will be frame duplication in order to match a 60hz display which will result in frame stutter and frame pacing issues.

Obviously if you are on PC with Freesync or G-Sync, this is a non-issue as the display will match the framerate... But the Switch has no such technology.




--::{PC Gaming Master Race}::--