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xMetroid said:

I just think Nintendo doesn't believe in crunch and rather move their games most times instead of pushing for it to be rather. That said, for the amount of games they release, only a few suffer from delay.

Nintendo has a history of actually sitting on games for a few months before releasing them. For example, Odyssey was done for like 6 months before it got released. I do not think they have a problem with team size, it is probably just that they have to move things around to match other releases/hardware since they are their own money machine for their system.

Well said. I do want to clarify (though no one has criticized me constructively or otherwise yet) that I don't want Nintendo to make or pressure their employees to work longer hours or to rush games.

So if we have to deal with delays, so be it. I just wonder why Zelda has such a chronic history of delays. I guess it's just the polish needed.

I'm glad I didn't know about Odyssey until now because my blood would be boiling if I knew that in 2017. Odyssey should've launched between March-May 2017, not October. 

The Advance Wars delay is something I didn't address that is frustrating. The initial delay I understand, but delaying it because of the Ukranian invasion? If companies delayed war games every time there was a new invasion/war in general we would see something happening like this just about every year. 



Lifetime Sales Predictions 

Switch: 151 million (was 73, then 96, then 113 million, then 125 million, then 144 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 57 million (was 60 million, then 67 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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