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Given the horror stories other studies have around crunch time, I am good with delays. Employee health is important. As gamers we should NOT expect people to work night/day for months on end just so we get a game sooner. There are plenty of other games available, not a big deal. Game delays is a poster child of 'first world problems.'

Larger studio is a thought, but too many people could make it difficult to streamline a project.  More people isn't always better, in my experience.

As long as Nintendo continues to release high quality software, I don't have a problem.

Personally I think Elden Ring could have used a delay.  While I like the game, too many (far too many) repeat bosses.  Many of the catacombs/caverns come off as just lazy as crap.  Take the time, do it right.