Given the horror stories other studies have around crunch time, I am good with delays. Employee health is important. As gamers we should NOT expect people to work night/day for months on end just so we get a game sooner. There are plenty of other games available, not a big deal. Game delays is a poster child of 'first world problems.'
Larger studio is a thought, but too many people could make it difficult to streamline a project. More people isn't always better, in my experience.
As long as Nintendo continues to release high quality software, I don't have a problem.
Personally I think Elden Ring could have used a delay. While I like the game, too many (far too many) repeat bosses. Many of the catacombs/caverns come off as just lazy as crap. Take the time, do it right.