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CaptainExplosion said:
xMetroid said:

They are learning with their NSO subscription model. It is getting not so bad rn with AC and MK8 DLC included. The drop rate of games is way too slow tho. apparently Gameboy games are already ready to go up on the service but they are waiting on it. It would make it more appealing. Once they fix their online and offers more media options, add gamecube, gameboy and DS games, then the service will be pretty neat.

I honestly don't need them to make a subscription with all their games, it clearly isn't something they are even close from doing. But they need to start by lowering the price of some games on Switch cause it is just overall hurting some franchises. Xenoblade would probably be a lot bigger if the games weren't at full price still. That Nintendo select line can't come soon enough.

Honestly I think doing the subscription model isn't working out. Things were far less difficult when Virtual Console was still around. What made Nintendo think a subscription service for their games was a good idea?

Dulfite said:

I love Gamepass, no doubt about it, but I believe it wouldn't even exist today had Microsoft found success the normal way. If Xbox One continued the success of the 360 and went toe to toe with PS4, and their game's sales were therefore much higher along with revenue and profit, I doubt they would have launched something like Gamepass to begin with as their wouldn't have been a need to find a different way into people's wallets. They also wouldn't have needed to go out and buy a bunch of studios in order to bolster the value of Gamepass if they didn't have GP. But they had to find a different way and they found one, are having success with it, and I'm happy for it because it saves me a ton of money.

Nintendo found its own way by merging into a hybrid. It saves them a ton on developing handheld and console games, each, for every generation, instead making just one. It also saves us consumers money too. I bought both Nintendo handhelds and home consoles, and would buy both handheld games and console games from the same series. Now I just get one. Instead of having to buy Super Mario 3d land for $40 like I did and Super Mario 3d World for $50 or $60 like I did, I get Super Mario Odyssey for $60 and save the difference. This same logic is applied to numerous series. I've saved on the consolidation quite a bit this generation so far, so in that sense Nintendo is helping me out as a consumer. Less redundant, more unique games.

And Gamepass has been proven to easily be carried over from Xbox One to Series X, which, if they decide to keep the subscription model, Nintendo should do with their next system.

I agree and hope that is the case. I suspect we won't get GameCube/Wii until then due to the storage limitations on the standard Switch. Wii had 512 mb of internal storage. 3ds had 2-4 GB, or 4-8x more. Wii U had 8-32 GB or 2-16 x more. Switch has 32 GB but is considerably smaller than Wii U collective hardware, so it's more like the successor to 3ds storage, so 8-16x more storage. 

Internal memory is big because many kids and parents don't know how or don't want to deal with installing other cards, so whatever comes out as auto downloaded on a subscription service needs to fit comfortably on the internal storage. GC/Wii games were 1.46-4.7 GB in size. No way they could put many on Switch.

But if Switch 2 has 8-16x more internal memory than Switch, that's minimum of 256-512 GB, which is more than plenty for those games. You could fit at least 54 games of max 4.7 GB Wii capacity on that 256 GB internal storage, which is worst case scenario.