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Chazore said:

I'm also hoping this gets devs in the future to rethink how they go about their own AA solutions, that won't disrupt DLSS and FSR 2.0, because the last thing we want is a dev screwing over new tech because they thought their game would look better with a malformed version of AA that other devs aren't using in the same manner.

Now that you mention it, could be a reason why Nintendo is not doing any AA on their Switch games, as they'll be upscaled next-gen with DLSS.

Or does the implementation needs some sort of AA applied before upscaling?



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