JRPGfan said:
It doesnt require any machine learning abilities. |
Yeah from what I've read it should be hardware agnostic, much like the temporal upsampling already used in other engines like Unreal.
Dying Light on Switch also used a temporal upscaling solution and it pays off well there, with better image quality than a lot of other ports of demanding PS4/Xbone titles.

So yeah, fingers crossed we see FSR 2.0 deployed on the Switch, should really help future games look cleaner and run smoother than they would otherwisde.








