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JRPGfan said:
curl-6 said:

Cool; I wonder if 2.0 will be viable on the Switch.

If it is, should result in a further welcome boost to image quality and performance, especially helpful as the Switch ages.

1.0 has already shown some positive results:

It doesnt require any machine learning abilities.
The switch can already use FSR 1.0, and I dont see why I couldn't also make use of FSR 2.0.

Yes it would be a big boost to image quality.
Also AMD, are makeing it useable for anyone (free of charge too I think), so I dont see why switch devs wouldn't.

Yeah from what I've read it should be hardware agnostic, much like the temporal upsampling already used in other engines like Unreal.

Dying Light on Switch also used a temporal upscaling solution and it pays off well there, with better image quality than a lot of other ports of demanding PS4/Xbone titles.

So yeah, fingers crossed we see FSR 2.0 deployed on the Switch, should really help future games look cleaner and run smoother than they would otherwisde.