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Played the MK8D DLC pack yesterday on a friends Switch and they were just OK, not sure if it is because of the mobile roots of the ported tracks?

For example, Coconut Mall is a slight downgrade of the Wii version. The escalators are missing the steps, the end section is missing the boosts and the cars don't even move. The last big jump has become a flying section, you can overshoot the 90deg turn by default and that transition is just awkward now.

Ninja Hideaway that Tour's players love, I dunno, maybe it's because I didn't know the layout yet. It's the first time I hit full stop at sections of a track, felt like I was playing NFS instead of MK. The different routes seem interesting, not sure if they are faster but at least each route looks distinct. Can't say the same about the Paris or Tokyo ones, we played without the map initially and I did not notice the layout was changing each lap as it basically looked the same all the time... well, Paris last lap does go in reverse.

The tracks in the end were fine, no MK8 moments as they missed any antigrav sections. Still this will not make me rush out and get MK8 again.

Last edited by TomaTito - on 20 March 2022

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