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The_Liquid_Laser said:
Spindel said:

That is why the original Metroid is my favorite Metroid game. 

That is also why, in this day and age, if I ever designed a video game it would flop horribly. I can recognize that my preferences are niche.  

Your tastes are not actually as niche as you think.  Original Metroid was the best selling 2D Metroid for decades until the recent release of Metroid Dread.  Also, Metroid Dread just barely outsold it will a much higher user base.

Your tastes aren't niche, but the internet perception of Metroid is screwed up.

I refer to my preferred games more in general even if original Metroid is a good example. 

I wan't hard games, games where you can get lost (like original Metroid). And where, if you don't memorize, you might have to pull out pen and paper to write down clues or the map by yourself. 

Most modern games are way to heavy with the handholding. Or they implement poor mechanics to make them "hard" (yeah Souls games are not hard because of good design but because of clunky design). 

Another prime example is Elder Scrolls, I loved Morrowind to death when it came out. Then when I finally got to play Skyrim (some 6 years after it's initial release, never played Oblivion) I was sourly disappointed. Arrows to all your missions, so you can't get lost, enemies that scale so you basically can't by misstake wonder into an area and get crushed into pulp. No real sense of progression since all enemies basically always are as easy/difficult to kill etc.