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Jaicee said:

There are certain kinds of abuse though that really do tend to specifically come from men in the overwhelming majority of cases. Rape threats would be one of those, for instance. Sexual violence in general would be another. These are the sorts of issues we're talking about here and the culprits clearly are predominantly men here. The primary form of misogyny women receive from other women online is what they call "slut-shaming", as in describing women one is perhaps envious of as whores, sluts, cunts, and other sex-specific insults implying that women, and women specifically mind you, should be modest, this sort of thing. That is not the crux of what's been going on at Activision-Blizzard and I think you know that.

Nope, giving women more decision-making power in the companies they work for won't eliminate sexist attitudes and it won't solve every problem. It might help solve THESE problems though, and that's why I agreed with Twintail.

I think your understanding of the problems at Activision is wrong.  Rape threats and sexual violence are definitely not what this is primarily about.  They're a tiny little sliver of it.  Most of it is your more run of the mill sexual harassment, women being taken less seriously, passed up for promotions, and the like.  

mZuzek said:

I wouldn't say any of this is "revealing", as it's been pretty obviously an issue for as long as I can remember. Maybe revealing in that it's happening within the companies themselves rather than just among gaming communities, but really, it isn't surprising. Certainly not with it being centered around Activision/Blizzard.

Don't think there's a real way to fix it. When there's one asshole among a large group of decent people, it's easy to single them out and punish them in some way. But in the gaming community it kinda feels like every other guy is an asshole.

It certainly isn't revealing.  We've known about it for a decade or more.  It is far less than "every other guy" that's a problem, but I get your point.  I think the issue goes back to the anonymity that comes along with online interactions, and the huge numbers of young men (boys, really) in the gaming community. 

That said, the workplace stuff in gaming doesn't seem substantially different than workplace problems in many (most?) industries.  Its getting a lot of attention in the gaming business right now, but these are common problems, and have been for a long time.