Xbox makes sense as the least because of the Series S and GamePass. Nintendo makes sense as still being the top for physical because of a few things.
1. A lot of Switch games (especially Nintendo titles) don't require downloads. With PS4 and Xbox One to the present, those console makers require mandatory installs even for physical games. Switch runs physical games off the Game Card in almost every case.
2. Nintendo has the largest audience of kids, at least as far as I'm aware. It's very common for kids to be gifted physical games for Christmas, other holidays, and their birthday.
3. Consumers likely have the least trust in Nintendo's account and game license management. Even as recently as the Wii U, they tied your digital game purchases to the console itself (not your account). If your console was bricked or other situations, there really wasn't a chance to download the games on another Wii U.
I just about never sell or trade my physical games, so that's a reason I've gone mostly digital on some platforms. Switch I go mostly physical since I don't tend to get digital-only games on Switch.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







