Speaking of the battles system, it's conspicuous by its complete absence from this trailer, with only exploration/traversal and story cutscenes shown.
I wonder what it's gonna be like; every Xeno game so far has used the arts/autoattacks template and built its own unique systems on top of it; keen to see what they do with it this time. I hope it's a little less about following a very specific procedure compared to Xenoblade 2. I preferred the battle systems of 1, X, and Torna.








