zorg1000 said: Minecraft is on New 3DS but not the regular 3DS, that might help narrow down what type of hardware it can/can’t run on. |
That is a good point. Thank you.
Mnementh said: Showing a high number of objects can bog down Minecraft performance and also it needs RAM for that. So I don't think Minecraft is *that* easy. Although performance at least could be improved, by using a tile-based 2D-sprite approach. The original UFO (X-COM in the US) used 2D sprites, yet allowed 3D gameplay. That was, because it was tiled in 3D, meaning each tile had not only a width and length, but also a height. You could switch layers with your characters by climbing or with the flight suit. This is not so differently to Minecraft I think, so I guess it would've been possible with much slower hardware. Still you would need enough memory to hold the environment, as everything can be changed and replaced. So I guess early consoles are not possible, but on PC it would've worked probably. Still, someone needed to have that idea, and that didn't happen. |
My main point is that the tech required for this game was already beyond what was needed when it was created. The majority of gamers aren't actually after the most cutting edge graphics. Instead they are looking for a fun new type of gameplay. The popularity of Minecraft illustrates this point.
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