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Mar1217 said:
mjk45 said:

In many way's it reminds me of Xenosaga where we got a story that was meant to be told over a longer number of games but was truncated into a trilogy, with Xenoblade chronicles X even though the story was most likely meant to be told in one game, it to me ended up like most of Takashi's work having a scale that is hard to fit into one game or in Xenosagas case a trilogy.

We do know that Takahashi had to make a lot of re-work with the intial gargantual scenario X suposedly had at the beginning. The long time developpement of the game, the online infrastructure implemented into the game made it so he had to re-work the game in good part. 

Basically, we were left a beautiful messy kitchen but the food tasted good with a weird aftertaste but we didn't care much because of the scope.

Anywoo, Takahashi's gotta Takahashi himself lol.

The fact that Xenoblade Chronicles X was so big in the period of time it was in dev is remarkable. But, I still think Xenogears in 2 years is impressive... of course, I heard the dev team probably did about 5 years worth of shifts in that time. Xenoblade Chronicles 2 with 50 people is also NUTS! That game isn't the same scope of XCX, but it's still a gigantic game.



I describe myself as a little dose of toxic masculinity.