Wyrdness said:
Disagree tbh the old formula was what held the series back no matter how critically acclaimed any game was it would never have reached BOTW's sales for several key reasons. The old formula was effectively a very refined template for dungeon crawling this limited who could enjoy the games as well as lock the potential of any title using the formula to the quality of the dungeons the result was everything else in the game not only played second fiddle to dungeons but were dictated by them this could be seen in how the land of Hyrule was a glorified hub rather than a world you were meant to get some attachment to. A key point is BOTW's Hyrule gets some criticism of not much going on at times but a lot of this is negated by the sandbox mechanics allowing a player to approach the same situation in many different ways, in the other games you can't do this because mechanics were dictated by the dungeons and puzzle based nature meaning you had to adhere to the dungeon crawling template to get through the games and this is where the games would struggle to bring in and appeal to new players. |
People complaining about BotWs lack of dungeons miss the trees because of the forest: the entire world is THE dungeon, shrines are just some extra puzzles sprinkled out in the world same with the ancient beasts.







