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Hiku said:

The guy in the video doesn't understand basic level design.

Because corridors with invisible walls are so hard to understand. Yes, I don't understand why the classic games could have fully fledged explorable levels but the latest and greatest game had to have corridors for levels. But hey, the grafix look great! Especially Krato's back that occupies 50% of the screen.



My Etsy store

My Ebay store

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.