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KLAMarine said:
Otter said:

I think that was the ambition of the creators, not trend following. It's clearly a narrative Cory really cared about and the changed gameplay perspective works extremely well in delivering an outstanding experience. 

I can't agree: the change in perspective is a downgrade. The old God of Wars didn't need to rely on red arrows to alert one of danger, for starters.

Sure, but would it of been as emotionally engaging with the old perspective? To me they're apples and oranges but this perspective serves the tone and focus of the games narrative.