The_Liquid_Laser said:
IcaroRibeiro said:
So half million sold since October, guess it did less than a third of numbers from World on its first 11 days as it crossed 10 million mark on August 20 after Capcom stated console sales to be 8.3 million: https://www.vg247.com/monster-hunter-world-10-million-copies I'm starting to agree with Kyuu, it's becoming harder to justify Nintendo exclusivity. Rise sold only ~400k more than World in Japan, in a console that had 2.5 times the PS4 userbase and with a franchise know from being very strong on handhelds. Sales in Japan are from enough to offset the huge amount of sales missing from Playstation owners, specially when PC version sales aren't looking to be as big as World was. Next entry is probably going to be cross platform, first launching on PS5 e Series S/X, months later on PC and Switch 2 even if this means anemic software sales in Japan due to lack of interest in PS5. With MH popularity already degrading in Japan I see no reason to prioritize its home market anymore |
I don't follow your argument. How does Nintendo exclusivity affect PC sales? This 8m milestone was announced shortly after the game launched on PC. Also, your comment may seem premature in a few weeks, as I would expect more announcements when it crosses 9m, 10m, etc.... Wouldn't you want to see PC sales slow down first before we get an idea of what the lifetime total is? |
With World they specifically waited until it crossed 10 million, it took 11 days
If Capcom believed they could reach 9 million anytime soon they would have waited to announce 9 million. 9 million will probably take quite a while (probably more than a month) to be surpassed, hence they announced what they had (8 million)