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SegaHeart said:

Well , looking at the total 25 for PS5 , 23 for Xbox Series X and 4 for Switch it is a problem for Nintendo since the gamecube era I think? Switch gets support from 3DS and PSVIta ports and some smaller unique japanese indies not on PS5 and Xbox Series X which I like alot. But yes Most developers won't pay to downgrade their game on switch and as for Dying light 2 being a cloud game they don't wanna downgrade and rather just let cloud do their thing even if cloud gaming on switch is basicly just renting :(

I think it's more of a problem that started later in the Wii era. Gamecube had good third party support because it was easy to port PS2 games to it, they didn't need downgrading and optimizing or unique control schemes. Most major third party series from this generation are available on Gamecube, Spyro, Crash, SSX, Need for Speed, Battlefront, Call of Duty, The Sims, Rayman, Resident Evil, Burnout, Tony Hawks, Hitman, Fifa etc. Most of the major third party franchises of this generation are available and good versions of these games not crap downgrades or different versions.

It's mostly in the Wii generation when the new massive franchises started abandoning or being heavily gimped on the Nintendo console. Assassin's Creed, Far Cry, Batman Arkham, Bioshock, Mass Effect, Portal, Elder Scrolls, Fallout, Dark Souls, Dead Space, Tomb Raider, Dragon Age, Battlefield. These are some of the biggest most defining franchises of the 7th generation and they were all missing the Wii.

It's the uniqueness of Nintendo's consoles that have caused the exodus. Whereas developing a PlayStation/Xbox multi-plat you might as well be developing for the same system by comparison.