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SKMBlake said:
Zippy6 said:

This just isn't true. Tegra X2 which was developed in 2016 had double the bandwidth of the Tegra X1. So if bandwidth in X1 is capable of running a piece of software at 30fps then doubling it can run it at 60fps.

It is more than viable now to create a device that performs twice as fast as the original Switch in every aspect, and thus twice the framerate and 60fps BOTW2.

The math isn't that easy. For eg, the PS4 is 10x more powerful than the PS3, but wasn't able to run GTA V at 60fps.

I dunno, I can def see a new Switch where the games run at 4K and or more stable framerate, or even fps or 2K games running at 60, but an open world at 60fps at an acceptable graphic level still seems far from a technical perspective.

But hey, we saw modders running the Witcher 3 at 55-60fps at 540p so who knows.

The issue with the Xbox One and PS4 is they have very weak CPUs. That's why, even last gen ports, had issues hitting 60fps. You sort of see this play out with the Xbox One X versus the Xbox Series S. The Xbox One X has the edge on Series S in several aspects (More RAM, More Bandwidth, More Powerful GPU*) but Series S has substantially more powerful CPU and significantly faster storage. I've seen recent games run at higher resolution on X1X than Series S but 1X has 30fps cap and the Series S often has a 60fps cap.

*Xbox One X GPU doesn't have hardware Raytracing support.

Last edited by Darc Requiem - on 29 December 2021