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SvennoJ said:

As for predatory actions, no service models are not the be blamed for them. If anything, it's more the other way around. Predatory actions fit better with service models. As I said before, on one end of the spectrum you have f2p that needs to survive on 'predatory actions', on the other end you have the now endangered, full price complete game at release. Service models sit in between. Sure complete games without extras are on these services, yet the cash cows are those with ongoing DLC and predatory actions.

If you want to launch NFTs in a game, day 1 on gamepass like service, is the way to sneak them in. You saw it here already. NFTs are bad in Stalker. "Well I'll get it on Gamepass anyway, won't affect me" Service models lower the resistance to introducing more predatory actions, that's my view.

Stalker 2 would have had the NFT's regardless if it was day one on GP or not. The problem is games are getting more expensive to make and developers are seeing how much money other games like Fifa and mobile games rake in per year and are wondering, why cant they do the same. That's the source of the problem. A service where a company gets royalties for having their game added for a couple months isn't what convinces them to add in predatory business practices.