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SvennoJ said:

By adding Ubisoft style open world design? I thought the open world was the weakest part of the campaign. The map felt pretty small by the end, lacking variation. It did have some cool set pieces but overall felt generic. My screenshot collection reflects that, not a lot of shots of the open world. The Nexus and Repository were my favorite levels. The opening and ending were great as well.

I ended up getting frustrated while free roaming with all the limits around. Most of my deaths were from getting timed out "return to the battlefield", venturing a tad too low (instant death) or the grapple hook failing in places you're not allowed to go I guess. I did collect all cores, fobs, squads, targets, propaganda towers, maybe that's why it started feeling repetitive. Capture another copy paste FOB, more icons sprout on the map.

The campaign was certainly fun to play but in the end, I enjoyed Halo 4's campaign more. But since a lot of people didn't like Halo 4, perhaps I'm simply not part of the target audience for Halo. As far as FPS goes, Half Life 2 > Resistance 3 > Wolfenstein New Order > Halo 4 > Max Payne 3 are my favorite campaigns.


What I meant is subscription services sit between F2P on the one end of the spectrum, and full price games at the other end. Gamepass sits in the middle and its games don't need to be as 'predatory' as F2P, but let's not pretend subscription services don't prefer the GAAS model with MTX, DLC and Season passes to keep the money coming in.

I didn't get any Ubisoft vibes playing Halo. Infact most open world games operate in very similar ways. Horizon Zero Dawn, GoT, Spiderman, Zelda BOTW etc. They all require you to either climb a tower or capture bases. That's not just a Ubisoft style, that's just a style. What i liked about Halo was how fast it was. It doesn't require you to capture the bases yet if you did, wont take you long. It doesn't feel like a chore. Halo Infinite awards the players quite quickly. Maybe that's just in our difference in tastes.

I enjoyed the wonder the Halo ring offered. Everything looked great and always made me wonder whats over there, i also enjoyed the size of the map. I know that's a little out of left field but hear me out. Big maps don't mean better games. Halo felt like a suitable size for what it was trying to do. It felt big enough yet easy to explore if you decided to go off course. Maybe its my age and i don't have the patience for massive open worlds anymore as it just takes too long to get to point A to point B to achieve the same objective you did 15mins ago. Halo might have had similar objectives like the FOB bases but they were easy to get to, quick to claim and the benefits of accessing Fast Travel (Don't need to unlock it) made the game flow. 

I don't agree with the service models being blamed for predatory actions. As mentioned before, these predatory actions are not new. They have been happening way before these services. I feel its just an easy target for those that just want to blame something. What about all the Sport games? EA Battlefronts? Was that GamePass's fault? No, it didn't exist. Predatory actions will always exists because that's dependent on the companies not the services. Games are not built with GamePass in mind, they are built the same as all the other games. Weather it ends up on GP during development or after release is any ones guess and depends if MS want it day one.