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CaptainExplosion said:

This is my kind of thread. ^^

*ahem* Here are some of mine.

Banjo-Threeie: Essentially a true follow-up to Banjo-Tooie. The plot would involve something along the lines of Grunty's severed skull teaming up with Captain Blackeye (the angry drunken pirate who was gonna be the antagonist of Dream before it became Banjo-Kazooie) to get revenge on Banjo and Kazooie. To do this they'd be out searching various new worlds locked behind Jiggy puzzles (about 10 or 12 of them) on a mysterious island for an ancient treasure that could not only restore Grunty's body but also make her invincible. Naturally Banjo and Kazooie, along with returning characters like Bottles, Mumbo Jumbo and Humba Wumba, and some new friends they'd make on the way, arrive on the island to make sure they stop Grunty and Blackeye from finding the treasure. Overall the plot would be more light-hearted than Banjo-Tooie, but still not afraid to occasionally get dark or slip adult jokes past the censors. The gameplay would be a much welcomed return to form, as well as adding new moves for the duo to use, and making the in-game world more connected than in previous Banjo-Kazooie games. By which I mean there would be a central hub world as usual, but with each Jiggy puzzle completed a new world rises out of the sea that Banjo and Kazooie can now access. It would also include multiplayer games like in Banjo-Tooie, allowing up to 8 players locally and online, based on the various minigame challenges encountered in the main story. And of course new music by Grant Kirkhope!

Star Fox Adventures Redone: Turning Star Fox Adventures into a game more akin to Star Fox 2 on the Super NES. Krystal is reintroduced, only this time she's been changed from a simple damsel in distress to a badass warrior woman out to avenge her parents. She bumps into Fox while investigating an enemy base leftover from Andross' forces, and while she doesn't trust him at first, she's willing to work with him against Captain Shears, a Cornerian Army officer who's gone rogue. General Pepper gives Star Fox intel that Shears is planting devastatingly powerful explosives on numerous planets in the Lylat System, and will detonate them all within seven days unless the Star Fox team can stop him. After 20 levels altogether that can be completed in no specific order, Star Fox launches their final attack on Captain Shears' hideout, where Fox fights the renegade captain and defeats him, but in a second phase Shears turns out to have previously died, and his consciousness replaced with that of Andross. Fox kills Andross like before, and after escaping the enemy fortress' explosion, he reconvenes with his team, and unlike her original appearances, Krystal gets closure when she finds refugees from Krystal's homeworld alive and well. She says goodbye and leaves Star Fox to help her people rebuild. The game itself would offer multiplayer death matches, and up to 4 player splitscreen co-op in the main campaign. The main campaign would also have a much more open Lylat System like in Starlink, but without the toy ships whatsoever. Amiibo support, but not required to finish the game.

F-Zero: Ok, for this one I'm cheating, because instead of a sequel it's an outright reboot. A brand new F-Zero with an adventure mode similar to Diddy Kong Racing, but all the cutesy stuff is tossed aside in favor of a badass sci-fi racing adventure. The player is able to drive their F-Zero machine around Mute City after choosing from either Captain Falcon, Samurai Goroh, Dr. Stewart, Pico, Jody Summer, Mighty Gazelle, Baba or Octoman. Captain Falcon has organized this specific group of pilots to help stop a plot by Black Shadow to use F-Zero racing cash prizes to buy up enough weapons and mercenaries to help him conquer the universe. The adventure mode would gradually dive into main eight pilots to explore their backstories, their relationships with other pilots, and give them some character development. EX: Captain Falcon finally shows players what lead him to become a bounty hunter alongside his racing career, Pico is trying to clear his name over an assassination that was made to look like one of his jobs, and Jody Summer is able to give Zoda a well-deserved ass kicking for killing her father. Gameplay would be essentially like F-Zero GX, but more forgiving so as not to alienate newcomers, which was a big problem with GX. Grand Prix mode would open up with your chosen pilot's opening cinematic and end with their closing cinematic, regardless of difficulty. Some characters from the F-Zero anime (and the GBA games based on it) would return, but with their backstories reworked to better integrate them into this new continuity, along with a few brand new pilots.

Wario's Wacky Worlds: Think of this as both a new Wario Land game and a successor to Wario World. A 3D puzzle platformer where Wario is once again out to strike it rich by pillaging ancient treasures, while for the first time in ages competing with Captain Syrup and her Sugar Pirates. Wario has to fight his way through Wario Land enemies old and new, even bringing with him transformations from Wario Land 2 through 4 (Like Fat Wario which lets him smash through certain floors, or Puffy Wario which lets Wario float up). Of course he'd have new transformations to help him along the way, like something that would turn Wario into a boxer and let him punch his enemies with giant fists, or something that would turn Wario into a mole and allow him to dig through the ground. To make up for Wario World being so short, there would be 7 uniquely themed worlds connected to the hub world, and each world would have five levels not including their respective bosses. The plot would most likely be something along the lines of Wario hearing about an ancient city that has been uncovered from a desert, after ten thousand years of being buried in the sand, so he rushes off to the city to make sure he gets all the treasure to himself. The final boss would be unique for the series, as instead of being actually evil like Rudy the Clown or the Golden Diva, it would be the city's guardian trying to defeat Wario in order to protect the city and it's treasures. Wario would defeat the guardian and get the treasure, but then Captain Syrup would chase Wario for the treasure into the horizon.

Donkey Kong Country 6: One I've been clamoring for since I finished Donkey Kong Country: Tropical Freeze. It would have the same gameplay style and aesthetic as Donkey Kong Country Returns and Tropical Freeze, but this time it would bring the long-awaited return of King K. Rool as the final boss. The Kremlings have been conquering and ransacking different islands they've come across, setting their sites on Donkey Kong Island next, so Donkey, Diddy, Dixie, Cranky, and for the first time in years Chunky Kong, set out to drive the Kremlings back and defeat K. Rool at his stronghold. While Donkey can easily carry Diddy, Dixie or Cranky on his back for extra hearts and abilities, freeing Chunky from a barrel has Chunky carry DK on his back instead. With Chunky the player can't jump as high, but they're strong enough that they can throw DK into enemies to defeat them. Also returning would be Rambi, Enguarde, Rattly, and Squitter, each featuring improved versions of their abilities from the original DKC trilogy. There would be a total of eight worlds, Donkey Kong Island, an Egypt-like desert, a city, a haunted forest, a vast canyon, a Japanese-esque mountain range, a Switzerland-esque snow world, and finally a newly rebuilt K. Rool's Keep. Keeping with the running gag of King K. Rool adopting different aliases almost every time he's the final boss (King K. Rool in DKC, Kaptain K. Rool in DKC2, Baron K. Roolenstein in DKC3, and King Krusha K. Rool in DK64), K. Rool takes part in the final battle as a military officer named Kommander K. Rool.

Wow dude, above and beyond!

I think I did this thread to read cool, creative, fun ideas about what could happen next. But also to feel the excitement and passion. It is heartwarming to see how much thought and theirfore work goes into these possible sequels. Really a passionate delivery! The story inricacies of Star Fox - that really sold me :)

And I'd love for the DK you described to be my first I would ever play.

And I would really give a lot to play that Wario sequel of yours. What an underutilised character. I'm glad for what he gets. Still I cannot help but see that as breadcrums.