Kakadu18 said:
Darashiva said:
Yes, I get the point of it, I just find it completely pointless. Early on you keep losing weapons in nearly every single fight, making me actually hesitant to get into battles because I don't want to lose the weapons I had in case I needed them later. Then later in the game the durability thing just became a non-issue, because after maybe the halfway point in the game I was never running out of weapons. More often than not I had to throw away perfectly fine ones because I found new ones that I otherwise didn't have room for. So, either it was annoyance that made me not want to get into fights at all in earlier parts of the game, or it was just completely pointless because the weapons would never get to a point where they broke before I found new ones, usually in the shrines. All the weapon durability in the game did to me was make me avoid fights altogether, early on because I didn't want to lose them, and later because I already had better weapons than what the enemies would have left me. There was no point to the fights unless I had no other choice. I can't recall a single time where a weapon breaking made the experience somehow better for me. |
It's not about the weapons breaking per se. I remember that quite often I would encounter a camp full of silver bokoblins and moblins and knew that if I just go in and start bashing them with my strongest weapons most of them would break soon. So I needed a strategy, be sneaky, seperate them from each other, use my runes and the terain to my advantage. All of this would be gone if I could just walk in and beat them to death without the weapons ever taking damage. |
The problem is, I never felt the reward was worth the trouble. Simply put, for me the weapon durability system added nothing to the game, but detracted from the elements that I otherwise enjoyed. I liked the combat system, but the weapon durability made me less inclined to get into fights with the overworld enemies, and discouraged me from engaging the stronger enemies if I could just ignore them instead. It actively made me avoid combat, and I doubt that was their intention when they designed the system.