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Kakadu18 said:

@Darashiva, the point of the weapon durability is to encourage experimentation and prevent players from always using the same weapon. If weapons wouldn't break, there would be no point in ever picking any up if you have already found a strong enough one. The korok seeds would be completely pointless, combat would get stale because people wouldn't try out new stuff, because there wouldn't be much reason to. You can just hit the enemies until they're dead without much thought put into it. The weapon durability may be frustrating, but at the same time it leads to almost the entire rest of the game being better. You need to plan before you attack a camp with very strong enemies, you need to manage your gear and always make sure you have enough weapons. Half of the time I only attack enemies to get their weapons.
It ads several entire new layers of complexity to the gameplay.
The weapon durability is I think the most important mechanic in the game even more so than the physics system. Without it the game would be less fun as a whole experience. The game would have been way less complex and because of that worse.

Yes, I get the point of it, I just find it completely pointless. Early on you keep losing weapons in nearly every single fight, making me actually hesitant to get into battles because I don't want to lose the weapons I had in case I needed them later. Then later in the game the durability thing just became a non-issue, because after maybe the halfway point in the game I was never running out of weapons. More often than not I had to throw away perfectly fine ones because I found new ones that I otherwise didn't have room for.

So, either it was annoyance that made me not want to get into fights at all in earlier parts of the game, or it was just completely pointless because the weapons would never get to a point where they broke before I found new ones, usually in the shrines. All the weapon durability in the game did to me was make me avoid fights altogether, early on because I didn't want to lose them, and later because I already had better weapons than what the enemies would have left me. There was no point to the fights unless I had no other choice. I can't recall a single time where a weapon breaking made the experience somehow better for me.