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Kakadu18 said:

About what you said about word of mouth:

The effect of it can already be seen in the second week usually. In the famitsu charts a game with technical issues like SoS: PoOT or Cyberpunk 2077 can drop heavily in week 2 following bad wom. It doesn't need a longer period of time.

Metroid Dread had overwhelmingly good wom, so it managed to stay longer in some charts than expected and will sell especially well when on sale.

I'm not here to deny Dread great reception and (likely) good legs, I'm sure it will sell well. I'm here to say quality and good word of mouth only works as far as there is enough "mouths" to recommend the said game. It took a while for Hollow Knight to appear in the outlets, if you go on Metacritic it's easy to see some reviews are from 2018. Even the half million sold by Hollow Knight in the first 6 months were outstanding achievement and far exceed the game's budget which was only 57k australian dollars, it was such a big deal that the game got its own space on the E3 direct, with proper advertising the game sold 250k on Switch in a matter of just 2 weeks. Just here we can really see good WOM being a thing: It's almost 2022 and Hollow Knight still at 18 on Nintendo eshop best sellers I guess they are waiting Silksong release to reveal sales numbers but I'm sure it's very likely to be north 4 million as 2.8 million were from early 2019