IcaroRibeiro said:
I'm perplexed you really find that. After all Metroid is still one of the Big3 hardware manufacturers and have a long story of hit games 3D and 2D alike. Anything that ever comes from Nintendo will have free hype because the company itself has fans, let alone fans of the IP. A game like Hollow Knight was made by a completely unknown team and had a chance to just get tossed into obscurity like almost any other indie. Quality play no weight here, as you first need people to play the game first before giving it any good world of mouth. You want an example? Among Us. The game was released in 2018 and only had its breakthrough last year, the game haven't suddenly become good overnight, it's just didn't have enough userbase to grant it enough visibility Any game with Nintendo label is not bonded to this destiny, not in 2021 at least. I would understand if you were talking about Silksong as Hollow Knight is no longer a unknow IP in the scene and already have a fandom (even though still likely to suffer with the lack of expensive and high end advertising), but the original game? I'm even more surprised you think Metroid Dread is more risky for Nintendo than Hollow Knight was for Team Cherry. If Dread bombed Nintendo would keep business as usual and would be at best a small nuisance in their profit sheet, if Hollow Knight bombed (and the odds of this happening with indies are not lean) you would have a company in the verge of bankruptcy made by 3 middle class workers who would by then be jobless What's next? You will say is more impressive a millionaire's son end his life with 1 billion than a blue collar's son ending his life with 100 million? |
Metroid being a Nintendo game hasn't made it sell great for decades, so the series doesn't get a boost from that association or other games like Super, Fusion, or even the recent Samus Returns Remake would have sold much more than they did. Dread appears to be blowing them all away, which is shocking considering how poorly the series has sold. Truly impressive.
When I talk about risk, I don't mean for the whole company. I mean for that team that made the game. This team had to go up to the big bosses and say they wanted to make a brand new game in a series that has been dead (from new games) for over a decade and which had horrible sales for years before that. You don't think that team's life was on the line with that decision? If it bombed, people would have lost their jobs just like Team Cherry. For those individual workers there was just as much risk involved as the guys from Team Cherry, arguably more. Failing on something like a major series (like Platinum failed on Star Fox Zero) can really stain your record and hireability. Failing on something no one ever heard of? Good for you for trying! Keep at it!
And please don't assume I am not sympathetic towards the plight of the working class, as I belong to the working class.