| noshten said: Next few weeks we will see how Super Robot Wars 30 does on the PS4/Switch, should have no problem surpassing 200K lifetime across the two ecosystem based on current pre-orders. Shin Megami Tensei V is the biggest third party title launching for the remainder of the year a good result for it would be a launch of above 175K physical. Finally we also Power Pro Kun Pocket R which is another game I expect to surpass 150K lifetime this holiday. I don't really see another third party game surpassing 150K but there is a lot of titles that should enter the Top 50 with lower sales. Super Robot Wars: [PS4] Super Robot Wars T - 80.528 / 105.703 [NSW] Super Robot Wars T - 38.218 / 53.810 TOTAL: 118.746 / 159.513 [PS4] Super Robot Wars X - 84.550 / 112.753 [PSV] Super Robot Wars X - 55.397 / 73.419 TOTAL: 139.947 / 186.172 [PS4] Super Robot Wars V - 95.222 / 111.975 [PSV] Super Robot Wars V - 84.933 / 128.945 TOTAL: 180.155 / 240.920 A great result for Super Robot Wars 30 would be a debut above 150K straight out of the gate, no SRW game has managed this since SRW V in 2017 when Vita was still actively supported. I'm personally expecting this to happen as the game has been performing well in terms of pre-orders. In terms of lifetime sales I can see the Switch version being the one that ends up selling more although at launch PS4 should come ahead. |
If COMG is any indication, the sales split will be way closer than Robot Wars T; the Switch has grown a lot in the two and half years since then. It's a series with a deeper established history on the PS ecosystem, but the Switch's greater popularity in Japan should go a long way towards counteracting that.








