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noshten said:

Next few weeks we will see how Super Robot Wars 30 does on the PS4/Switch, should have no problem surpassing 200K lifetime across the two ecosystem based on current pre-orders. Shin Megami Tensei V is the biggest third party title launching for the remainder of the year a good result for it would be a launch of above 175K physical. Finally we also Power Pro Kun Pocket R which is another game I expect to surpass 150K lifetime this holiday. I don't really see another third party game surpassing 150K but there is a lot of titles that should enter the Top 50 with lower sales. 

Super Robot Wars:

[PS4] Super Robot Wars T - 80.528 / 105.703

[NSW] Super Robot Wars T - 38.218 / 53.810

TOTAL: 118.746 / 159.513

[PS4] Super Robot Wars X - 84.550 / 112.753

[PSV] Super Robot Wars X - 55.397 / 73.419

TOTAL: 139.947 / 186.172

[PS4] Super Robot Wars V - 95.222 / 111.975

[PSV] Super Robot Wars V - 84.933 / 128.945

TOTAL: 180.155 / 240.920

A great result for Super Robot Wars 30 would be a debut above 150K straight out of the gate, no SRW game has managed this since SRW V in 2017 when Vita was still actively supported. I'm personally expecting this to happen as the game has been performing well in terms of pre-orders. In terms of lifetime sales I can see the Switch version being the one that ends up selling more although at launch PS4 should come ahead. 

If COMG is any indication, the sales split will be way closer than Robot Wars T; the Switch has grown a lot in the two and half years since then. It's a series with a deeper established history on the PS ecosystem, but the Switch's greater popularity in Japan should go a long way towards counteracting that.