I feel the videos you posted were really well done disses on Jaffe lol. Personally, I like Jaffe. He has created two of my childhood favorite series for playstation (twisted metal and God of War) and he is one of the most personable devs out there and isn't afraid to criticize lots of things.
That said, boy oh boy is he being obtuse. Personally I think he was looking for something to complain about. The first half of Metroid Dreads level design is so impeccably well crafted that I literally didn't look at a map once for the first five hours or so of my game (which is strange for a Metroid game). Not to say everything about it is perfect, just that the game is excellent at guiding the player without telling them exactly where to go. This particular room is such a non issue that it didn't even register to me. In both my playthrough a it never dawned on me that this was even hidden, it just seems so obvious.







