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Dante9 said:

This guy has been not only playing but developing games when many of us were still in diapers, so I wouldn't just dismiss his criticism out of hand. He's not flawless either and he knows it, he has been very open in other videos about his own mistakes in game design.
I know it is very hard to be objective when some of your favorite games are criticized, I get that. I fall for that too.
I have no experience of Metroid myself, so I don't really have a dog in this race. I do think that knowledge of previous games in the series should not be a requirement for progression, so "that's always been a thing in Metroid" is not a good argument. Based on the footage presented, I wouldn't have guessed that the ceiling is destructible either. I might have tried it eventually just to see but I would hate to have to just fire randomly to find things in a game all the time, whatever game it may be. Maybe there's something in the game instructions that covers this kind of situation, Jaffe says he's ADHD so maybe he just missed something.
In any case, I don't think this is a huge deal.

But especially because he is a long time veteran developor, then we could expect a more sophisticated look on this game and the situation, no?

Actually, you don't need any history with the series at all. This can be your very first Metroid game and you will still be perfectly fine. Looking at this room we can see a lot of clues. The background for example is one orange plate that connects below and above that particular ceiling. There are enemies below and above it. Also the camera zooms out a bit to draw your attention to the upper right corner of the room. And then of course is that enemy crawling on that specific ceiling. You have seen these enemies on other ceilings before and killed them already, so naturally you'll kill this one as well, and just when you do that you will shoot on the wall by accident. This is exactly how so many other streamers did it who were all in the first video. Finally, let's not forget that the game soft locks you in this spot so you really have no other choice but to go on from here since all other routes are blocked. The game already taught him that he can shoot in any direction, but here in this room he deliberately doesn't do it but shoots only straight. So, no, he has no excuse.