By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dulfite said:
DonFerrari said:

They get that money on spades from the sale of the games and the royalties from the 3rd party games. PC platforms can hold their servers fine enough.

Game profits are a lot harder to get now days than they used to be. Game prices have not gone up alongside inflation. Development costs have skyrocketed as worker wages have increased in the tech era along with the expectation of massive games. The former Sony leader basically stated that each generation doubles in cost for games in a series to make. This isn't the 90's anymore. If they made enough profits off game sales before to maintain servers, they certainly are making less now.

  • DLC and microtransactions (game prices have absolutely gone up)
  • Digital storefronts that are killing the secondhand market, saving publishers a ton on the costs of getting games in stores, allowing publishers to define their own sales, and giving games a place to always be available so long as the digital storefront remains available
  • Modern computing architectures that allow porting between different platforms to be easier than ever
  • The embrace of indy games by all major platform providers, along with the revival of the mid-tier market thanks to digital storefronts

This idea that profiting from game development is getting harder is nothing but a flimsy justification by major publishers for raising the prices of their games.