Dulfite said:
Game profits are a lot harder to get now days than they used to be. Game prices have not gone up alongside inflation. Development costs have skyrocketed as worker wages have increased in the tech era along with the expectation of massive games. The former Sony leader basically stated that each generation doubles in cost for games in a series to make. This isn't the 90's anymore. If they made enough profits off game sales before to maintain servers, they certainly are making less now. |
Sony and Nintendo (MS we don't have the clarity of data) have been racking immense profits on the SW and royalties (on Sony case much more than the combined 3 gens prior), and the PSN profit is even bigger. They are really making money of charging ludicrous amount for a penny cost that should already be covered by the money charged on the games since well you need to play the game you buy. I'm even surprised that silly procon in Brazil have sued Sony and MS against locking part of the content on a second charge for the online feature (and they are sueing apple over the charger on iphone).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







