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As I said in the Digital Foundry thread, I feel Dread's graphics are a testament to the value of restraint; that as cool as it is to see a system's limits pushed with high end effects, sometimes the opposite approach, working within the limits of the hardware to produce a game that runs silky smooth while still looking attractive and polished, can be equally worthwhile.

Last edited by curl-6 - on 18 October 2021