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Jumpin said:

I've not got the game yet. One question about it: is it open world like the original Metroid, or more of a linear experience?

No game in the series has ever been as open as the original. Dread is just like the rest of the series in that it guides you on a set route with some occasions in between to go out of your way and enjoy some treasure hunting. Unless you try to break the sequences, which only a small fraction of players do, all games are more or less linear.