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Wyrdness said:
Otter said:

Not being dictated by fidelity and holding up sound on devices that you can also take on the go, is inherently favouring portability. This is also why Switch is doing so well with indies in the west. 

No it just means you need more than pretty graphics to be sold on something it's not inherently favouring anything if you're unable to come up with anything more compelling as a selling poing than fidelity it's not the market favouring a type of specs it's your lack of substance that is the problem in that situation. Indies are doing well in the west on Switch because Nintendo pushes them on the platform so? No different than what MS did during the 360 era, even MS' own Ori games and Cuphead did just as well as any indie game because they were pushed and those aren't the same as the usual high fidelity games.

Why would someone buy a 2D pixel art game on PS4 instead of the Switch? Any game that doesn't benefit from higher power spec, I buy on a portable platforms and this evident in sales across the board. Rayman Legends was a great example performing disproportionately well on PSVita compared to home consoles. As a result if you develop 2D platforms you keep those platforms in mind. 

Its clear that you are steafast in your belief that portability has no central role in how the markets have evolved. I'll leave you with that belief.