By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Azzanation said:
EricHiggin said:

Ah, I see. The competition should wise up and leave out any and all extra's and charge more for them separately. Make as much as possible proprietary. Which makes sense because if you can't compare one brand vs another, there's no reason whatsoever not to nickel and dime consumers. That used to be considered anti consumer due to comparisons, but going forward it's just the new norm I guess.

Name a high selling console that competed overall, especially when it comes to performance, that didn't have enough great first party and tons of third party support. You can't just not compete with performance then suggest that has nothing to do with lack of some titles. Other consoles certainly lack portability and a screen so you couldn't justifiably say they sold poorly as mobile handhelds so they didn't get mobile games.

Well if the success is based on me personally, and owning the console and having fun with it as you say, then I'd have to change my earlier outlook, because I never owned an XB1(S)(X), since it didn't ever seem worth it.

I guess the XB1 was a failure after all.

I cannot agree with your comparisons. If you think the Elite Controller is nickle and dimming consumers than i am not sure what else to tell you. Guess any accessory sold separately is nickle and dimming which they all do.

If you found the XB1 not worth buying than it did fail you. However did it fail MS? No.

Some of them give you the upgraded controller free with the console. Some of them offer faster (and more) third party storage for the same price or less. Some try to force 'extras' with the console, even if the consumers don't want it, adding hundred(s) of dollars to the cost.

I thought all that mattered was the individuals personal outlook. Also, how can you know it didn't fail MS?