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Azzanation said:
EricHiggin said:

K well I'm not responding to all of that because clearly it and much of the past replies have just been dodging, but if you don't think that one company offering advancements in their new console, which costs the same as the competition without those same advancements, like the controller, yet they both charge extra for controller upgrades, just in their own way, then it's not worth bothering, just like hardware sales...

BTW, its disappointing to know there won't be an, 'XBSS/XBSX : were they successful consoles?' Perhaps instead it'll be, 'XBSS/XBSX : myth or fact?'

You are comparing accessories to what comes with the machine. An Elite Controller is not standard with the console. The Duel Sense is the standard controller with the PS5 yet people have to pay a minor fee to access it on older games. The Elite controller is no different than a 3rd party controller. If you want a Razor Controller you will have to pay for it. Otherwise the standard controllers work fine. If you are going to argue your point using the Elite controller, than i can argue the same point using the PS VR.

If you are having fun with the games and the console, than its successful to you. If you don't enjoy the console and the games than its not. That's how the industry should be. One of my favorite console experiences was the N64. I absolutely loved the system. Yet it never sold as good as its rivals, it will always be more successful to me because i had the most fun on it, and i owned the PS1 and still have to. Sales don't justify your experience. 

curl-6 said:

Now compare the software libraries of PS3/360 vs Gamecube. The former have much stronger lineups due to their much bigger install bases. Switch vs Wii U is another very telling comparison of how much sales matter in this regard.

The Switch still misses out on many major 3rd party games regardless if it has sold over 100m units. Sales don't always bring games over. Developers might bring them over due to a larger install base. yet some developers wont depending on how much the Port costs and if its playable. Gamecube had a staggering lineup of 1st and 3rd party exclusives even when it only sold 20m units. Some of the most sort after exclusives are on the Gamecube.

Ah, I see. The competition should wise up and leave out any and all extra's and charge more for them separately. Make as much as possible proprietary. Which makes sense because if you can't compare one brand vs another, there's no reason whatsoever not to nickel and dime consumers. That used to be considered anti consumer due to comparisons, but going forward it's just the new norm I guess.

Name a high selling console that competed overall, especially when it comes to performance, that didn't have enough great first party and tons of third party support. You can't just not compete with performance then suggest that has nothing to do with lack of some titles. Other consoles certainly lack portability and a screen so you couldn't justifiably say they sold poorly as mobile handhelds so they didn't get mobile games.

Well if the success is based on me personally, and owning the console and having fun with it as you say, then I'd have to change my earlier outlook, because I never owned an XB1(S)(X), since it didn't ever seem worth it.

I guess the XB1 was a failure after all.

Last edited by EricHiggin - on 27 September 2021