heavenmercenary01 said:
It's called Gameplay, that's why you won't know until you actually play the game and compare. And let's say that your assumption is right, Other M 's issue wasn't the gameplay, in fact that's the one and unique strength of the game. It's the story telling and the scenario that made the game unbearable, the order and access to power-ups and everything related to the script. |
Well, so far what I've seen about Dread, are the problems I had with Other M; auto aim, melee combat. Also, it took roughly 1,5 hours before I ran into anything challenging in Other M, and was quite frankly so bored that I didn't care to try it again after dying the first time.
Basically the only problem with Other M's storytelling was, that I could not skip it. If it can be skipped, bad story may not matter, if the gameplay is fine.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







