| archbrix said: Both the original and its sequel are still my favorites. GOW2 in particular had excellent level design, so I voted for that. |
My thoughts exactly. I had to force myself to play and finish Dad of Boy, it felt so restrictive (no jumping? no real platforming? in a god of war game?) and repetitive - travel though the same corridors in different colors and fight the same monsters, again in different colors. 'Climb' a cliff by pressing X now and then. Meet the same two dwarves after every corner. I guess they tried to repeat the success of RE4 merchant? What a failure. And then there's the million of bracelets and amulets and whatnot, at some point I started ignoring them. The story makes no sense. Why do I have to care about some nordic god who looks like a dude from Vikings who can't feel anything? What's it to do with Kratos? Most people dislike the Boy but he was the least of my problems with this game, I was ignoring him. It baffles my mind why this game is almost universally loved.

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
![]()







