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archbrix said:

Both the original and its sequel are still my favorites. GOW2 in particular had excellent level design, so I voted for that.

I fully expect to be in the vast minority here but I really didn't like GOW 2018. I realize that the series needed some kind of reboot at this point but I was not a fan of the direction that it took. It did have its moments to be sure, particularly some of the boss fights, but I found the controls clunky and Atreus annoying (although, considering I don't like kids, I didn't totally hate him). It felt like a chore to finish and I much preferred the hack and slash gameplay of the past.

Regarding Ragnarok, I don't have much hope for it impressing me personally since it looks just like 2018. Even the visuals don't seem to be in the league of something like Ratchet or the new Horizon, but granted, I need to see it in person first. Definitely didn't make me "lose my fucking mind", that's for sure.

My thoughts exactly. I had to force myself to play and finish Dad of Boy, it felt so restrictive (no jumping? no real platforming? in a god of war game?) and repetitive - travel though the same corridors in different colors and fight the same monsters, again in different colors. 'Climb' a cliff by pressing X now and then. Meet the same two dwarves after every corner. I guess they tried to repeat the success of RE4 merchant? What a failure. And then there's the million of bracelets and amulets and whatnot, at some point I started ignoring them. The story makes no sense. Why do I have to care about some nordic god who looks like a dude from Vikings who can't feel anything? What's it to do with Kratos? Most people dislike the Boy but he was the least of my problems with this game, I was ignoring him. It baffles my mind why this game is almost universally loved.



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.