Dulfite said:
Especially since Nintendo basically left the game as is from launch aside from the occassional small feature addition or holiday event. With as much as that game sold, it could have sold far more with a constant flow of dlc (which would further push hardware). I don't know why they don't release major updates to that game every 2-3 months. If ever there was a game that should be treated like a live service game from Nintendo's lineup, it's Animal Crossing. Fans would be delighted to have new things added (both free and ones that cost money). They could even have an in-game economy where you can exchange bells for dollars and vice-versa in order to buy the dlc (plenty of mmos allow in-game currency <---> real world money exchange, like Guild Wars 2 with gold and gems). But instead the game is mostly what it was when it launched, which was a good game. But if I had additional islands to visit for various purposes (sporting events, festivals, a scientific research island, the list goes on and on), I would absolutely pay real $ to experience that. It's absurd they don't have a vibrant campaign going on in that game with as many copies as it sold. |
I do agree with that. You’d think now that they’ve dipped their toe in the DLC water that Animal Crossing would be the logical place to build a goldmine.
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