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Dulfite said:

I feel like every time I hear about or see gameplay of any NMH game I always get confused about what I'm looking at. It's like they put a ton of stuff that is visually contradictory together and threw in dozens of different gameplay mechanics into a single game that don't seem cohesive. I'm being honest here, it overwhelms me when I see a game that doesn't seem like it has a unified direction and these games always seem all over the place. Could I be wrong? Absolutely. But as a consumer, I have no obligation to dig further into a product if, upon initial demonstration, the concept confuses me. And boy does NMH confuse me every chance it gets. Even that gameplay video linked above confuses me. I wouldn't play this game for free on Gamepass if it was there based on how perpexing it looks.

It's a character action game of sorts but since you are offended by swearing and crude humor it's not for you anyway. Gameplay is not complex at all. Open world game. You fight enemies and bosses. Tho to earn your way to those fights you need money. Do fun mini-games get the money and you can use the money for upgrades and clothing. But yes Suda games are not for everyone. They are wild and crazy. Full of style and ideas and he is not afraid to toss curveballs outta nowhere.  They shift all over the place but in a way that makes sense in the context of his games.

The funny thing is James Gunn helped Suda on Lolipop Chainsaw and the most recent Suicide Squad Harley was based on that game. Suda games like a lot of wild, imaginative ideas, and people who welcome a lot of experimentation tend to like them. NMH is maybe his most straightforward series. Then you get into Killer 7 or Flower Sun and Rain and we get into the truly weird shit.



Bite my shiny metal cockpit!