| sc94597 said: I said MHGU is roughly comparable (not better, other than animation work) to Sword and Shield and does indeed have much better quality assets than Sun and Moon. You have a tendency to emphasize very close up images from cutscenes in Sword and Shield which have been polished by the developer precisely because they are a cutscene where the camera zooms in on the environment and therefore are more noticeable whereas the MHGU shots you select are from normal gameplay. But asset quality varies significantly in Sword and Shield. Most of the game doesn't look like the images you selected. Most of the time when you are playing the game you see this. Sword and Shield looks best in its cutscenes and in the turn-based, scripted battles. Which is why I tend to talk about "average asset quality" rather than cherry-pick the few best looking assets found in either game. Notice that the battles are in fully 3D environments and if you see them in motion the camera pans in all 360 degrees, unlike Sun and Moon which have 2d backdrops and the camera rarely rotates in a full circular motion. I personally think Sun and Moon has the better art-style (cel-shading works nicely in Pokemon games of that era) but technically its assets aren't all that impressive, even for a 3DS game. |
Bold 1: Sure, because you're comparing a remastered game to a game that isn't remastered that was from the same device. However, I'd argue that, again, polygonal models for Pokemon on Sun and Moon are better than the models for the monsters in Generations Ultimate for 3DS. I guess texture work is "better", but it's also very different. Pokemon is going for a cel shaded style. Realistic textures wouldn't work well with that game. Monster Hunters textures look blurry by comparison, but that's honestly just a hardware limitation since it's aiming for higher end.
Bold 2: The first picture I chose is from the character creator screen. Not "normal" gameplay. Also, Pokemon Sword and Shield do not swap out models for in-engine cutscenes. Thats why your character is always wearing the same clothes that you've styled them in. This complaint is invalid as it isn't true.
Bold 3: You never mentioned average asset quality. But regardless, I showed you how insignificant assets are incredibly low texture low polygon even in the remaster for MHGU. They are much better in Sword and Shield. The only thing I'd agree with you that Monster Hunter has over Sword and Shield is level design, but that's not a technical limitation but an artistic one.
Bold 4: No, I posted pictures of XD Gale of Darkness. Yes I didn't include pictures of Sun and Moon because, well, I already posted like six pictures by that point and didn't want to take up the whole thread. Besides, the photos of Sun and Moon are up above. You can reference those.
Bold 5: I'm not sure why you think that camera panning is what makes the game better on a technical level. That's like saying Pokemon Stadium looks better than Sun and Moon. It's camera also pans. Look at the Eevee I posted, then look at the Eevee model that is in Sun and Moon. If you think the former looks better then we aren't having an honest discussion.
Bold 6: Polygonal models for Sun and Moon are impressive on a technical level. Textures aren't very impressive, but it works with the art style regardless.
Here are comparisons, it was difficult finding an Eevee one for Sun and Moon via Citra, so we have to deal with 1080p compressed, but all other pictures are 4K compressed.







