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konnichiwa said:

What you are describing is basically DDA(Dynamic Difficult Assitance) RE4 has it https://www.youtube.com/watch?v=zFv6KAdQ5SE

But it kind of done by plenty of games already. Crash 2 (and later games) had it aswell. Game devs don't tell us that they do it and us gamers don't notice it.

We probably all had experienced a game that had a hard part/chapter/level and you then notice an health kit/ammo box/checkpoint or even an enemy that isn't their like the last time. We all probably just thought it was our imagination/bad memory etc.

I think that is largely a different thing. What you are talking about is invisibly tweaking variables based on how the player is doing (tweaking variables being the exact thing the OP is complaining about). What the OP is talking about is having enemy intelligence change based on selected difficulty. 

Dynamic Difficulty Assistance is stupid and I hate it. Changing AI would be a good improvement, but it takes a lot of resources to get right.