| konnichiwa said: What you are describing is basically DDA(Dynamic Difficult Assitance) RE4 has it https://www.youtube.com/watch?v=zFv6KAdQ5SE |
I think that is largely a different thing. What you are talking about is invisibly tweaking variables based on how the player is doing (tweaking variables being the exact thing the OP is complaining about). What the OP is talking about is having enemy intelligence change based on selected difficulty.
Dynamic Difficulty Assistance is stupid and I hate it. Changing AI would be a good improvement, but it takes a lot of resources to get right.







