Wman1996 said:
Mandalore76 said:
While the Switch itself does need more legacy platform support added, their pricing structures that are still available on the Wii U and 3DS virtual consoles have at least been uniform. All NES games are $4.99, all SNES games are $7.99, all N64 games are $9.99, etc. Whereas the PlayStation Store prices vary on games from the same system. Take PS1 for example, Suikoden is $5.99, but Suikoden II is $9.99. Castlevania Chronicles is $5.99, but Castlevania Symphony of the Night is $9.99. Tomb Raider 2 is $5.99, but the original Tomb Raider is $9.99? Meanwhile, every Final Fantasy is $9.99, including Origins and Tactics. It's like they purposely price the more popular games at 2x the price of the rest of the library. That would be like if the Wii U and 3DS eShop charged $4.99 for Mario Bros, but $8.99 for Super Mario Bros, etc.
The same disparity pertains to the PS2 games listed on PSN. Some games are $9.99, while other popular titles like Grand Theft Auto III & Red Dead Revolver are $14.99 for example.
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True. It is kind of nice to have uniform pricing (mostly) for Nintendo VC games.
Sony is more over the place, and with bigger price tiers.
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Why is a price parity per system a good thing?
Why should a mediocre game for system x cost the same as a good game? Why should a good game for system x cost the same as a great game?
Why should a short game for system x cost the same as a long game for system x?
Why should an unpopular game for system x cost the same as a popular game for system x?