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Wman1996 said:
Mandalore76 said:

While the Switch itself does need more legacy platform support added, their pricing structures that are still available on the Wii U and 3DS virtual consoles have at least been uniform.  All NES games are $4.99, all SNES games are $7.99, all N64 games are $9.99, etc.  Whereas the PlayStation Store prices vary on games from the same system.  Take PS1 for example, Suikoden is $5.99, but Suikoden II is $9.99.  Castlevania Chronicles is $5.99, but Castlevania Symphony of the Night is $9.99.  Tomb Raider 2 is $5.99, but the original Tomb Raider is $9.99?  Meanwhile, every Final Fantasy is $9.99, including Origins and Tactics.  It's like they purposely price the more popular games at 2x the price of the rest of the library.  That would be like if the Wii U and 3DS eShop charged $4.99 for Mario Bros, but $8.99 for Super Mario Bros, etc.

The same disparity pertains to the PS2 games listed on PSN.  Some games are $9.99, while other popular titles like Grand Theft Auto III & Red Dead Revolver are $14.99 for example.  

True. It is kind of nice to have uniform pricing (mostly) for Nintendo VC games.

Sony is more over the place, and with bigger price tiers.

Why is a price parity per system a good thing?

Why should a mediocre game for system x cost the same as a good game? Why should a good game for system x cost the same as a great game?

Why should a short game for system x cost the same as a long game for system x?

Why should an unpopular game for system x cost the same as a popular game for system x?