Agente42 said:
You can beat Zelda botw with a branch and some rusted weapons. I do this(only 3 hearts). It's a skilled action I talk about. See some speedrunners, beyond bugs, and clips all have stupendous ability in-game. The game allows you to play the way you want. Run it's an option, stealth it's another, do crazy things it's an option, be good in a fight and don't depend on upgradeability, etc. The action focus permits all-action focus and the games modes like you wanna play, not otherwise. You can beat the game without mastered its Nintendo approach, easy to learn and hard to master. The replayability and its inherent of all arcade Nintendo games. It is not against my state, but embrace that. You play the game and each player have a unique experience. Aonuma Zelda it's like Adventure of Lolo and other adventure game with some actions. But the player's actions it's no the focus. It's the puzzle-solving. And Zelda Botw puzzle it's more problem solving because of systemic game mechanics. Ocarina is the same thing, Oracle of Ages and Season same thing. Zelda I, II e Lttp too. Action focus and not annoying sidekick guidance and linear experience. |
So we are talking about a series where beating dungeons and puzzle solving are the MINIMUM requirements to beat the game (expect maybe OG Zelda and BOTW) and you are still thinking this is a franchise about skilled action and not, deep down, about beating dungeons and problem/puzzle solving ?
I mean, I can beat 90% of Zelda games sucking hard in combat (and so I did), but beating its dungeons. But I doubt you can beat them being good in combat, but avoid dungeons and puzzles
It's hard to conceive the idea a game you can avoid action altogether (most of 2D Zeldas) is actually an action game and not an adventure game







